Plushy Knight
FIEA – Student Made // IGF Honorable Mention // 2012
Platform: Windows7
Engine/Framework: Havok Vision
- Blocked out the level and terrain in the Vision Engine
- Optimized using streaming zones (dynamically load/unloads assets)
- Scripted enemy behavior and tweaked accordingly, using LUA
- Operated and scripted cinematic cameras
- Designed and scripted the counter-attack system
- You can check out a 20-minute walkthrough here
- A 5-month early video of the game/prototype is here
Save the Dodos! / Flamingo Splash
Gambit Games - Student Made // Florida Lottery Project // 2012
Platform: Browser, iPad, Android
Engine/Framework: Unity3D, Flash (Monster Media)
- Designed & tweaked the different tools that players could use
- Scripted sound events in Actionscript 3
- Game got morphed into a game demo for the Florida Lottery, dubbed Flamingo Splash!
Dodos was developed for Monster Media TV, a giant interactive TV that simulates touch-screen technology. The goal of the game is to get as many AI-controlled Dodo birds from one cliff to the other within the allotted time by using a set of different tools that have different effects on the dim-witted birds.
The final game, sponsored by Florida Lottery
Flash prototype, using the Monster Media TV
Game Jams are events where a bunch of people make a game in 48-72 hours, centered around a theme that gets announced at the start. The largest one is the Global Game Jam.