Plushy Knight

FIEA – Student Made // IGF Honorable Mention // 2012

Platform: Windows7

Engine/Framework: Havok Vision

  • Blocked out the level and terrain in the Vision Engine
  • Optimized using streaming zones (dynamically load/unloads assets)
  • Scripted enemy behavior and tweaked accordingly, using LUA
  • Operated and scripted cinematic cameras
  • Designed and scripted the counter-attack system
  • You can check out a 20-minute walkthrough here
  • A 5-month early video of the game/prototype is here
 

Save the Dodos! / Flamingo Splash

Gambit Games - Student Made // Florida Lottery Project // 2012

Platform: Browser, iPad, Android

Engine/Framework: Unity3D, Flash (Monster Media)

  • Designed & tweaked the different tools that players could use
  • Scripted sound events in Actionscript 3
  • Game got morphed into a game demo for the Florida Lottery, dubbed Flamingo Splash!

Dodos was developed for Monster Media TV, a giant interactive TV that simulates touch-screen technology. The goal of the game is to get as many AI-controlled Dodo birds from one cliff to the other within the allotted time by using a set of different tools that have different effects on the dim-witted birds.

 

The final game, sponsored by Florida Lottery

Flash prototype, using the Monster Media TV


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Game Jams are events where a bunch of people make a game in 48-72 hours, centered around a theme that gets announced at the start. The largest one is the Global Game Jam.


Cult Conner

2016 Global Game Jam (site / play here)

Engine: Unity5


Martian Mascot 4-man button jam

2015 Global Game Jam (site / play here)

Engine: Unity4 


Rocko's Modern Midlife Crisis

2013 Orlando Space Game Jam (site / play here)

Engine: Unity4