n-Space
Platform: Steam, Xbox One, PS4
Engine/Framework: Unity5
Sword Coast Legends is a cRPG set in the world of the Forgotten Realms of Dungeons and Dragons, developed for Steam, PS4, and XboxOne.
As a level designer my responsibilities included populating cities and dungeons with interesting NPCs and quests, creating and designing dungeons, and even creating some unique loot as rewards. You’ll find most of my work in side-quests and companion quests/dungeons.

Top-Down overview of the first floor. Some elements and rooms were random, but the high-level layout was generally persistent to make sure the dungeon would loop back to the start, where the locked door to the basement was located. I wanted to minimize back-tracking and dead-ends in this dungeon.

Top-Down overview of the first floor. Some elements and rooms were random, but the high-level layout was generally persistent to make sure the dungeon would loop back to the start, where the locked door to the basement was located. I wanted to minimize back-tracking and dead-ends in this dungeon.

Top-Down overview of the first floor. Some elements and rooms were random, but the high-level layout was generally persistent to make sure the dungeon would loop back to the start, where the locked door to the basement was located. I wanted to minimize back-tracking and dead-ends in this dungeon.


The duergar city that holds the largest marketplace in the game next to Luskan. I worked on the side-quest and some crit path content in this city.





















